Incredibles The Game
Posted : admin On 22.05.2020| The Incredibles | |
|---|---|
| Developer(s) | Heavy Iron Studios Beenox(PC) Helixe(GBA) |
| Publisher(s) | THQ |
| Director(s) | Shiraz Akmal |
| Producer(s) | Stephen Townsend |
| Designer(s) | Kirk Tome |
| Programmer(s) | Daniel Sass |
| Artist(s) | Alex Carbonero |
| Composer(s) | Michael Giacchino Chris Tilton Tim Simonec |
| Engine | RenderWare |
| Platform(s) | GameCube, PlayStation 2, Xbox, Microsoft Windows, OS X, Game Boy Advance |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
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The Incredibles is an action-adventurevideo game based on the 2004 film of the same name by Disney and Pixar. The game's music was composed by Michael Giacchino, who also scored the film. Samuel L. Jackson (Frozone/Lucius Best), Spencer Fox (Dash), Sarah Vowell (Violet), and Jason Lee (young Buddy Pine; Syndrome is absent from the game on the console and PC versions aside from scenes directly taken from the film) are the only actors to reprise their roles from the film, with the rest of the cast, including Craig T. Nelson and Holly Hunter, being replaced with other voice actors - the original movie dialogue and can be heard in cutscenes taken directly from the film.[1]
- 4Reception
Plot[edit]
The mime-styled, French supervillain Bomb Voyage attempts a bank heist in the fictional American city of Metroville, but Bob Parr, alias Mr. Incredible, guided by his friend, the ice-powered superhero Frozone (secretly Lucius Best), works to stop his plans. Meanwhile, the metamorphic heroine Elastigirl battles against Voyage's mime minions across the Metroville skyline stretch. Mr. Incredible captures Bomb Voyage in the bank when his fanboy, Buddy Pine, shows up. Mr. Incredible is dismissive of Buddy Pine, and Bomb Voyage sneakily plants a bomb on Buddy's cape, who flies away with his rocket boots to notify the police. Mr. Incredible fortunately notices the bomb on Buddy's cape, and grabs hold of Buddy to embark on a wild ride above the city.
The Incredibles is an action-adventure video game based on the 2004 film of the same name by Disney and Pixar.The game's music was composed by Michael Giacchino, who also scored the film. Jackson (Frozone/Lucius Best), Spencer Fox (Dash), Sarah Vowell (Violet), and Jason Lee (young Buddy Pine; Syndrome is absent from the game on the console and PC versions aside from scenes directly. Would you like to play Incredibles games? That is the place for you. The best Incredibles games and many other super hero games free and fun. Mar 13, 2018 #TheIncredibles #FullPlaythrough #NoCommentary. This is my full playthrough for the PS2 game The Incredibles, just the full complete game with no added commentary. Subscribe to me on YouTube if.
Mr. Incredible and the bomb both fall onto a rooftop, where the bomb detonates harmlessly as Bomb Voyage appears in a helicopter. Voyage attempts to kill Mr. Incredible with bombs, rockets and laser beams, but Mr. Incredible throws the bombs back at the helicopter, causing it to spin wildly out of control, heavily damaged. Bomb Voyage flees the scene, Mr. Incredible having defeated his madcap foe.
Fifteen years later, superheroes across America have been long-since sued and outlawed for causing too much public destruction and are forced by the US government (chiefly the CIA) to disguise themselves as civilians and live normal lives in hiding. Mr. Incredible has married Elastigirl, who has become Helen Parr, and they have three children together: Violet (who possesses force-field and invisibility powers), Dash (a 190+ mph speedster), and Jack-Jack (who does not appear to have obtained any superhuman abilities).
After narrowly escaping an apartment inferno on an illegal heroic excursion with Frozone, Mr. Incredible is approached by a mysterious woman named Mirage, who tells him about a secret organization based on a remote South Pacific island called Nomanisan. Meanwhile, Dash is late for school and has to race through the Metroville traffic to reach his school on time.
The organization's latest invention, the Omnidroid Mark 08, is endangering the island and its personnel. After a rough beach landing on Nomanisan Island, Mr. Incredible encounters numerous hostile robots before he finds and destroys the Omnidroid during a volcanic eruption. The entire battle is witnessed by Mirage and her anonymous employer through the eyes a robotic bird. The shadowy employer remarks that Mr. Incredible's victory is surprising, and asks Mirage to issue him new assignments.
After weeks of rigorous training and having received an improved suit from superhero tailor Edna Mode, Mr. Incredible returns to Nomanisan well-prepared for another mission. When he reaches the conference room, he fights through numerous armed security guards, deadly robots and laser systems in the robot arena, but once he reaches the empty meeting room, an improved Omnidroid (the Mark 09), appears suddenly from behind a huge sliding wall and grabs Mr. Incredible, quickly overpowering and trapping him. The Omnidroid's creator, Syndrome, appears, who is Mirage's secret employer and reveals himself to be an adult (and very hostile) Buddy Pine. He reveals that he wants revenge on Mr. Incredible by killing off him and the world's other superheroes. Mr. Incredible is remorseful for his treatment of Syndrome, and escapes his clutches by jumping off the great falls. He evades Syndrome's life-sign scanner by hiding behind the skeletal remains of his superhero friend Gazer Beam (whom Syndrome had previously dispatched in an undersea cave). Unfortunately, he is later captured and imprisoned in Syndrome's base when he breaks into the villain's secret computer room, learning of Syndrome's plans to unleash his perfected Omnidroid (the Mark 10) on Metroville. Syndrome then intends to take credit for stopping the robot and saving the city, tarnishing the reputations of Mr. Incredible and his allies in the process, before he becomes the world's only super using his weaponized inventions.
Elastigirl (now Mrs. Incredible), flies to Nomanisan island to rescue her husband and safely stores a stowed-away Violet and Dash in a cave, sneaking into Syndrome's complex with the goal of finding Mr. Incredible. She works her way through the hidden base and into Syndrome's volcanic lair. The next morning, Violet and Dash accidentally activate a robotic cockatoo's alarm system and are forced to use their powers to escape from Syndrome's guards. After a 100 mile dash through the jungle and across the beaches and lakes of the island, and Violet's crossing of Syndrome's henchmen (thanks to the use of her invisibility), the two learn not to be ashamed of their powers and work together, combining their abilities to form the Incredi-ball. They battle henchmen and robots, eventually finding their parents, with Mirage having had a change of heart and freeing Mr. Incredible.
As the Incredible family finally meets up outside the secret lava labs, Mirage helps them activate and launch one of Syndrome's rockets from the rocket silo, which they use to reach Metroville, where the Omnidroid is wreaking havoc on the populace. The Incredibles and Frozone work together to destroy the robot, stop Syndrome and save the world. Syndrome escapes from the battle in the city, but is later killed offscreen when he attempts to kidnap Jack-Jack Parr as revenge. The Incredibles meet with their family friend and CIA agent Rick Dicker, who acquits and relieves them of their lives as superheroes in hiding, and they are loved by the public again for their efforts.
Version differences[edit]
There are several notable differences between the console and PC versions and the Game Boy Advance (GBA) version:
- It's possible to fall into bottomless pits in the console and PC versions, but there are none in the GBA version, which features severely limited platforming.
- The console and PC versions use a save and autosave game system, while the GBA version does not and uses a password system instead.
- The GBA version uses a limited life system, where players only have a limited number of 'tries' (up to 8), while the console and PC versions use a checkpoint system.
- Exclusive to the console and PC versions, there are two levels ('Late for School' and '100-Mile Dash' - see above 'Plot' section for further details) featuring Dash in the game. Dash's gameplay is significantly different to that of the other playable characters, wherein the levels are very linear in design and Dash runs automatically, with the player being able to use a friction-inducing boost ability to gain a dramatic temporary increase in speed.
- In the console and PC versions, there is a single level (named 'Violet's Crossing', see 'Plot' section above) featuring Violet as the playable character. Violet's gameplay is also noticeably different to that of Mr. and Mrs. Incredible, as collecting Incredi-power pickups enable her invisibility, whereas those for Mr. and Mrs. Incredible allow the player to deliver Incredi-punches that are more powerful than their standard attacks, and collecting them as Dash in his levels temporarily stops the friction-burning that results from using his boost ability (discussed above). The GBA version has a similar level, plus an exclusive level near the end of the game where the player uses Violet's force field abilities to defend fleeing civilians from the Omnidroid.
- Exclusive to the GBA version, players can take control of Frozone in some levels, which are auto-scrolling on-rail sequences. Players guide Frozone around the ice track he creates and uses his freeze powers to create ramps, defeat enemies or destroy missiles.
- All versions feature one level where the player controls Dash as he evades Syndrome's Velocipod guards through the island jungle. In the console/PC versions, it's possible to instantly fail the level by running out of time or hitting certain obstacles, and in the GBA version, players have unlimited time to finish the level, but must defeat the guards as they catch up to him by jumping on top of them and punching them.
- The final battle against the new Omnidroid is fought in a single level only as Mr. Incredible in the console and PC versions, while in the GBA version, the battle is fought across multiple levels, using each playable character at least once, to better represent the final battle sequence as seen in the film.
- Elastigirl is called 'Mrs. Incredible' most of the time in the GBA version.
- The console and PC versions are rated T for Teen by the ESRB, while the GBA version is rated E for Everyone. In Europe, the console and PC versions are rated 7+ by PEGI, with the added specification of cartoon violence. The GBA version is rated 3+.
Sequel[edit]
Continuing after the events of the game, a sequel titled The Incredibles: Rise of the Underminer was released in 2005. Rise of the Underminer serves as an alternative sequel to the first game, featuring Mr. Incredible and Frozone as playable characters, with the option of two-player cooperative play as a new addition.
Reception[edit]
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The Incredibles received 'mixed' reviews on all platforms according to the review aggregation website Metacritic.[26][27][28][29][30] In Japan, where it was ported on December 2, 2004, Famitsu gave it a score of 29 out of 40 for the PlayStation 2 version, and 23 out of 40 for the Game Boy Advance version.[4]
Sales[edit]
According to the NPD Group, The Incredibles was one of the best-selling movie-based video games from 2004 to 2005, generating $57.4 million in profit.[31] In the United States, The Incredibles'Game Boy Advance release sold 1 million copies and earned $29 million by August 2006. During the period between January 2000 and August 2006, it was the 15th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[32]
By July 2006, the PlayStation 2 version of The Incredibles had sold 740,000 copies and earned $24 million in the United States. Next Generation ranked it as the 87th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of the Incredibles series reached 1.5 million units in the United States by July 2006.[33] The PlayStation 2 version also received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[34] indicating sales of at least 300,000 copies in the United Kingdom.[35]
References[edit]
The Incredibles Gamecube Cheats
- ^Navarro, Alex (November 3, 2004). 'The Incredibles Review'. GameSpot. Archived from the original on May 7, 2017. Retrieved May 7, 2017.
- ^ abcEGM staff (January 2005). 'The Incredibles (GC, PS2, Xbox)'. Electronic Gaming Monthly (187): 132.
- ^Garratt, Patrick (December 21, 2004). 'The Incredibles (PS2)'. Eurogamer. Retrieved May 6, 2016.
- ^ abc'Famitsu scores (first for DS)'. NeoGAF. November 24, 2004. Retrieved May 6, 2016.
- ^ abcJuba, Joe (January 2005). 'The Incredibles (GC, PS2, Xbox)'. Game Informer (141): 118. Archived from the original on November 1, 2005. Retrieved May 6, 2016.
- ^ abcFerris, Duke (November 7, 2004). 'The Incredibles Review (GC, PS2, Xbox)'. Game Revolution. Retrieved May 6, 2016.
- ^Provo, Frank (November 11, 2004). 'The Incredibles Review (GBA)'. GameSpot. Retrieved May 6, 2016.
- ^ abcNavarro, Alex (November 3, 2004). 'The Incredibles Review (GC, PS2, Xbox)'. GameSpot. Retrieved May 6, 2016.
- ^Chapman, David (November 8, 2004). 'GameSpy: The Incredibles (GBA)'. GameSpy. Archived from the original on December 16, 2005. Retrieved May 6, 2016.
- ^Chapman, David (November 8, 2004). 'GameSpy: The Incredibles (GCN)'. GameSpy. Retrieved May 6, 2016.
- ^Chapman, David (November 8, 2004). 'GameSpy: The Incredibles (PS2)'. GameSpy. Retrieved May 6, 2016.
- ^Chapman, David (November 8, 2004). 'GameSpy: The Incredibles (Xbox)'. GameSpy. Archived from the original on December 26, 2005. Retrieved May 6, 2016.
- ^Bedigian, Louis (November 11, 2004). 'Disney's The Incredibles - GBA - Review'. GameZone. Archived from the original on August 9, 2007. Retrieved May 6, 2016.
- ^Hollingshead, Anise (November 14, 2004). 'The Incredibles - GC - Review'. GameZone. Archived from the original on June 6, 2009. Retrieved May 6, 2016.
- ^Code Cowboy (December 19, 2004). 'The Incredibles - PC - Review'. GameZone. Archived from the original on December 24, 2008. Retrieved May 6, 2016.
- ^Bedigian, Louis (November 9, 2004). 'The Incredibles - PS2 - Review'. GameZone. Archived from the original on February 11, 2009. Retrieved May 6, 2016.
- ^David, Mike (November 15, 2004). 'The Incredibles - XB - Review'. GameZone. Archived from the original on May 26, 2006. Retrieved May 6, 2016.
- ^ abcCastro, Juan (November 4, 2004). 'The Incredibles (GCN, PS2, Xbox)'. IGN. Retrieved May 6, 2016.
- ^Castro, Juan (November 18, 2004). 'The Incredibles (PC)'. IGN. Retrieved May 6, 2016.
- ^'The Incredibles (GBA)'. Nintendo Power. 186: 150. December 2004.
- ^'The Incredibles (GC)'. Nintendo Power. 186: 141. December 2004.
- ^'The Incredibles'. Official U.S. PlayStation Magazine: 105. January 2005.
- ^'The Incredibles'. Official Xbox Magazine: 82. January 2005.
- ^'The Incredibles'. PC Gamer: 68. February 2005.
- ^ abcHill, Jason (December 18, 2004). 'Fightin' family'. The Sydney Morning Herald. Retrieved May 6, 2016.
- ^ ab'The Incredibles for Game Boy Advance Reviews'. Metacritic. Retrieved October 4, 2014.
- ^ ab'The Incredibles for GameCube Reviews'. Metacritic. Retrieved October 4, 2014.
- ^ ab'The Incredibles for PC Reviews'. Metacritic. Retrieved October 4, 2014.
- ^ ab'The Incredibles for PlayStation 2 Reviews'. Metacritic. Retrieved October 4, 2014.
- ^ ab'The Incredibles for Xbox Reviews'. Metacritic. Retrieved October 4, 2014.
- ^'Best Selling Games'. Forbes. 2006. Retrieved December 4, 2017.
- ^Keiser, Joe (August 2, 2006). 'The Century's Top 50 Handheld Games'. Next Generation. Archived from the original on October 10, 2007.
- ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.CS1 maint: multiple names: authors list (link)
- ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
External links[edit]
- The Incredibles at MobyGames
- The Incredibles (Game Boy Advance) at MobyGames
| Lego The Incredibles | |
|---|---|
| Developer(s) | TT Fusion |
| Publisher(s) | Warner Bros. Interactive Entertainment |
| Composer(s) | Rob Westwood Ian Livingstone Michael Giacchino |
| Platform(s) | |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, multiplayer |
Lego The Incredibles is a Lego-themed action-adventurevideo game developed by TT Fusion, based on both The Incredibles and Incredibles 2 films. The game was released by Warner Bros. Interactive Entertainment on 15 June 2018 in North America and on 13 July 2018 in Europe.[1][2]
A macOS version of the game was released by Feral Interactive on 21 November 2018.[3]
Gameplay[edit]
The Incredibles Game Boy Advance
The gameplay is very similar to the previous Lego installments, with puzzles designed for younger players, various waves of fighting enemies and, of course, two players cooperative gameplay. The game allows the player to control various super-heroes and villains alike from both films (including supers that have appeared in neither film but are listed in the National Supers Agency database in the special features of The Incredibles' videodisc release), each with their own special abilities and superpowers. For example, Mr. Incredible has super-strength and invulnerability, Elasti-Girl can shape her body in many ways, Violet can turn invisible and create a force field, Dash can run at incredible speeds and Jack-Jack has a large variety of powers just like in the movies, from turning into a human torch or monster, to telekinesis and teleportation. The game also includes various Pixar characters, such as Flik from A Bug's Life, Merida from Brave, Lightning McQueen from Cars and Woody from Toy Story.[4]
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The open-world of the game is set in two fictional cities, Municiberg and New Urbem, very close to each other.[5] Apart from the typical gold bricks puzzles, quests and challenges, the game adds a new feature called the Crime Wave, where the player travels to a specific area of one of the cities which is under assault from super-villains and their minions. The player must complete all the quests given by the people in the area to complete the Crime Wave. Usually, the final quest is about defeating the super-villain. There are 10 Crime Waves in total and 5 super-villains to defeat. 3 are taken from the movies: Bomb Voyage, Underminer and Syndrome, while 2 are new original characters: Brainfreezer and Anchor-Man.
The game also has a complex character customiser similar to the one from Lego Marvel Super Heroes 2. It is located inside Edna Mode's home.
Incredibles The Game
Story[edit]
The game closely follows the plot of both of the Incredibles films, with the player going entirely through the campaign of the second film, before continuing on with the first one. There are some major differences between the game and the films, however, with most of the modifications being made so that the gameplay could adapt to the classic two-players Lego formula. The most notable differences between the films and the game are:
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- In the first level of the first film, taking place during the 'glory days' of superheroes (the prologue of the film), Mr. Incredible and Elastigirl work together to chase one of Bomb Voyage's minions across several rooftops, unlike the film, where the thug was a simple mugger and there was no chase involved; when the thug enters the bank, Mr. Incredible goes after him alone, while Elastigirl leaves to prepare for their wedding.
- Inside the bank, during the same level, Mr. Incredible reluctantly works alongside Buddy Pine to defeat Bomb Voyage and his minions, who are using the bank's security system against them, unlike the film, where Mr. Incredible quickly dispatched of Bomb Voyage (as he didn't have any minions) and refused to work with Buddy; this also serves as the first meeting between Mr. Incredible and Buddy, unlike the film, where it was some time earlier, after Mr. Incredible saved a cat from a tree and found Buddy in his Incredimobile.
- The scene of Mr. Incredible saving a man from suicide is completely cut from the game.
- The scene of Mr. Incredible and Frozone saving people from a burning building is adapted into an entire level, extended to include numerous moments not present in the film, such as several battles with some thugs.
- When Mr. Incredible arrives for the first time on Nomanisan Island to defeat the Omnidroid, he runs into Frozone, who was also hired to stop it. They work together to find the Omnidroid, but they discover that there are two robots and they each battle and destroy one (in the film, Mr. Incredible was all one his own, nor was there a second Omnidroid).
- During Mr. Incredible's second visit on the island and after encountering Syndrome, he runs into Gazerbeam, who, unlike the film, is alive. They work together to infiltrate Syndrome's base and reach his computer, but they are both captured (in a manner similar to the film, except, of course, that there Mr. Incredible was on his own); Gazerbeam is never seen in the game afterwards.
- At the end of the first film, although he still gets attacked by Jack-Jack displaying his powers for the first time, Syndrome doesn't get sucked in his jet and die when it explodes; in fact, Syndrome doesn't die at all in the game. Instead, he just accepts his defeat and goes into hiding, but returns later during the events of his own Crime Wave in the open world, where he steals technology for a new Omnidroid, but is ultimately defeated and arrested.
- The first level of the sequel takes place aboard the Underminer's driller tank, and has the Incredibles trying to stop it from crashing into the city hall after the Underminer escapes it. The process is significantly prolonged by numerous events that did not occur in the film, to make the level substantially long enough, such as fighting the Underminer's minions and a moment where the tank is temporarily stopped and the player is tasked with some trapped civilians.
- As Elastigirl mostly works alone to foil Screenslaver's plans and track him down over the events of the film, in the game she is partnered with two different superheroes (to adapt the gameplay for two players), both of them appearing briefly in the film: He-Lectrix (when she tries to stop the out-of-control high speed train, and later to save the Ambassador, after Screenslaver took control of the planes), and Reflux (when she infiltrates Screenslaver's hideout to find and capture him).
- The final battle of the second film aboard the Everjust is significantly shorter: the battle consists of Elastigirl (who has just been released from Evelyn's mind-control) and her children fighting a mind-controlled Mr. Incredible and Frozone, as well as Voyd later on. This is relatively faithful to the film, but the major difference here is that, once all three superheroes are defeated and released from the mind-control, the campaign itself of the film is finished, with the rest being presented as a long cutsecene. This cutscene is also faithful to the film, with the exception that Elastigirl aprrehends Evelyn much quicker, before she got to board the escape aircraft that she used in the film.
- The second film has a slightly different ending, featuring the Parrs going to the cinema with Tony Rydinger, where they all get mesmerized by the screen (presumably indicating Screenslaver's return).
Development[edit]
TT Fusion led the game's development.
Reception[edit]
The Incredibles Gamecube Rom
Lego The Incredibles received 'mixed to average' reviews from critics, according to review aggregatorMetacritic.[6][7] The PlayStation 4 version received a 70 out of 100, while the Nintendo Switch version received a 65 out of 100.[6][7]Push Square rated the game a 6 out of 10 stars.[8]
The game was nominated for 'Fan Favorite Family-Friendly Multiplayer Game' at the Gamers' Choice Awards,[9] for 'Favorite Video Game' at the 2019 Kids' Choice Awards,[10] and for 'Family' at the 15th British Academy Games Awards.[11]
References[edit]
- ^Dornbush, Jonathon (28 March 2018). 'Lego the Incredibles Announced, First Gameplay Details Revealed'. IGN. Ziff Davis, LLC. Retrieved 28 March 2018.
- ^Greyson Ditzler (15 June 2018). 'Lego Incredibles Gameplay Trailer Revealed by WB Games'. Retrieved 17 June 2018.
- ^'Lego Disney•Pixar's The Incredibles out now for macOS. It's super duper!'. www.feralinteractive.com. Retrieved 7 December 2018.
- ^Balanza, Albert (24 May 2018). 'The Lego Incredibles Video Game Will Include Secret Playable Disney Pixar Characters'. Brick Show. Retrieved 20 July 2018.
- ^Haan, Paul (21 June 2018). 'Set In Stone Challenge – Lego The Incredibles'. Bricks to Life. ThemeFuse. Retrieved 20 July 2018.
- ^ ab'Lego The Incredibles for PlayStation 4 Reviews'. Metacritic. CBS Interactive. 2018. Retrieved 2 July 2018.
- ^ ab'Lego The Incredibles for Switch Reviews'. Metacritic. CBS Interactive. 2018. Retrieved 2 July 2018.
- ^Stinton, Alex (26 June 2018). 'Lego The Incredibles Review (PS4)'. Push Square. Gamer Network. Retrieved 2 July 2018.
- ^Glyer, Mike (19 November 2018). '2018 Gamers' Choice Awards Nominees'. File 770. Retrieved 15 March 2019.
- ^Nordyke, Kimberly (23 March 2019). 'Kids' Choice Awards: Full List of Winners'. The Hollywood Reporter. Retrieved 24 May 2019.
- ^Fogel, Stefanie (14 March 2019). ''God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations'. Variety. Retrieved 15 March 2019.