Kknd Video Game

Posted : admin On 21.05.2020
Kknd Video Game Average ratng: 3,6/5 2624 votes
Platforms:PC
Publisher:Melbourne House
Developer:Beam Software
Genres:Strategy / Real-Time Strategy
Release Date:1998
Game Modes:Singlepalyer / Multiplayer

KKND might not have been much back in the day, when it first came out, in the sense in which some just want their games to be the best out there, the most feature full, the most audacious and smart. Nope, this game was a good RTS but one that never tried too hard. But you know what the advantage of these games actually is?!

  • Directed by Stuart Menzies. With Kirk Alexander, Barry Corbin, Greg Fleet, Matthew King.
  • KKnD, or Krush, Kill 'n' Destroy is the first of three real-time strategy games in the KKnD series, and was released on March 25, 1997. The game takes place in a post-apocalyptic setting, where two factions are fighting for control over the few natural resources left. Each faction has its own campaign consisting of 15 missions each, and there is also a multiplayer mode which allows up to 6 people to play via LAN or modem/serial connection.
  • KKnD and KKnD2 remake on OpenRA engine. Contribute to IceReaper/KKnD development by creating an account on GitHub.

Not quite Krap, not quite great.

If you didn’t Krush, Kill, ‘n’ Destroy enough in the first game then here’s the sequel. Krossfire is your standard issue RTS experience, buried underneath an avalanche of similar games from that time period. Krossfire, set on post-apocalyptic Earth, starts its story forty years after its predecessor. In addition to the Survivors and Evolved in the original, a new side has been added: Series 9 agricultural robots. Nothing ticks off a farming robot more than the destruction of crops, and it’s pay back time. Unfortunately, the addition of a new side has very little effect on gameplay.

The game uses two dimensional maps and sprites for units. While this lacks the flair of a 3D game, it’s well-executed, with terrain graphics and explosions that are top of the line as far as isometric RTS gaming. A fair amount of variation exists in the terrain; city, jungle, and desert maps are all well done. Also, the terrain is actually effective; for example, infantry units can move through trees, but vehicles get stuck. Controlling high ground is a huge advantage: units can shoot down over a cliff, but the poor saps below cannot return fire.

The unit graphics are excellent, with lots of variations between the sides. Unfortunately, the differences end there. All three armies are effectively identical, functionally speaking-there is an exact counterpart for every unit. This severely limits the replay value; once you know one side, you know them all. Another problem is the lack of creativity. All sides have the equivalent of the big tank, the bigger tank and the truly devastating really big tank. Bombers and transports are also included in this package, but the strategy of the game boils down to whoever has the most powerful guns. This makes the strategy rather flat.

The enemy artificial intelligence is decent. The computer usually has a huge numerical superiority, resulting in a fairly grinding experience of build-up-huge-army followed by the assault-enemy-base-with-huge-army phase of your battle plan. Every scenario is effectively the same. Overall, Krossfire is a marginal contribution to the genre. Decent artificial intelligence, nice graphics, and a so-so interface do bring some novelty to the table, but there is not enough here to make the game shine.

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System Requirements: Pentium 90 Mhz, 16 MB RAM, Windows 95

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  • Download Demo
    www.fileplanet.com (Survivors)
    www.fileplanet.com (Evolved)
    www.fileplanet.com (Series 9)
  • Vintage Website
    www.kknd2.com

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